![]() So far, working with them has been great.” They pretty much let me do whatever I wanted, and they were only there to handle the hiring of new people and manage the IP. All I had to do with tinyBuild was send them a nice email, and they responded with the best offer I’d gotten.” “I was in talks with different publishers around 2016, and I went to the GDC (Game Developers Conference) where there was a lot of interest in the game. While there are certain rules in place on how many duplicates of a certain kind of building can exist in a level, there’s not as much rhyme or reason to it as you might think.”ĭabrowski also spoke about his experience working with indie game publisher tinyBuild. “The buildings were already prebuilt, but I used procedural generation to make them randomly scattered around the level. I thought that was a hilarious idea, and it was something I had to make.”Ĭreating interesting level design for a roguelike is tricky due to how the levels are randomly-generated, but Dabrowski was able to find a way to make the system work. “I also wanted ridiculous scenarios like having the option to free a bunch of gorillas to wreck the building, and you could retrieve the documents in the rubble. ![]() I wanted the option to go in guns-blazing or use stealth to break in and steal the documents.” For example, you might be given a task to go into a building and steal some documents. “I was playing a lot of roguelikes at the time (of making ‘Streets of Rogue’), and I was thinking of different emergent scenarios that could play out. “Streets of Rogue” was an idea born from Dabrowski’s time playing games like “Fallout” and “Messiah” that allowed for an extensive amount of interaction with the game’s world. That’s around the time I got started on making ‘Streets of Rogue’.” And then a few years later, it became more viable to publish indie games on Steam as a small developer. I got a couple jobs in the games industry after college, but I got kinda fed up with it and ended up leaving. This was around the late 1990s to early 2000s.” Throughout my teenage years, I worked on small indie projects. “I started making games when I was around eight years old. ĭabrowski started working on games at an early age. The game’s creator, Matt Dabrowski, was kind enough to give the Xavierite an inside look at his development process and his plans for the sequel. And due to its open-ended gameplay, it’s become a cult hit with fans of roguelikes. ![]() “Streets of Rogue” is a game that combines the anarchy of open world games like “Grand Theft Auto” with the character choice of role-playing games. Although one game that stands out from the rest, is 2019’s “Streets of Rogue”. With the amount of indie games falling under this genre, it becomes almost difficult to tell them apart from one another. From “hades” to “dead cells”, “roguelike” is a genre entailing randomly generating levels and brutal, fast-paced gameplay. “Roguelike” has become a very common word when it comes to indie games.
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